Yeah, die-hard Tekken fans aren’t going to be over the moon with the changes made to their beloved fighters, but c’mon, this isn’t what Street Fighter X Tekken is about. The Tekken characters, whose moves have obviously been tweaked to fit into the Street Fighter universe work better than one could have reasonably hoped for, while the balance, which, while inevitably not as tight as Street Fighter IV’s, seems a lot more refined than the occasionally haphazard Marvel vs Capcom 3. Using the Street Fighter IV template as a starting point, Street Fighter X Tekken takes those fundamentals and successfully expands on those rock solid foundations to create a flashier, more accessible but almost infinitely deep fighting game experience. Bringing these two fighting game behemoths together was always going to be tricky, but my God, did Capcom ever pull it off.Īs the first of a two part release (Namco’s Tekken X Street Fighter is coming…….well, let’s just say it’s coming), Capcom’s Street Fighter X Tekken is every bit the Capcom brawler. Street Fighter is all about flashy special moves and incomparable balance while Tekken has always favoured more flamboyant basic combat and slick four button combinations. Beyond the obvious difference of Tekken being a flashy 3D fighter and Street Fighter a purer 2D brawler (let’s not go into that whole Street Fighter EX mess), the core fighting mechanics behind each of the two games are wildly unique. Sure, they’re both fighting games at heart, but behind the punches and the kicks, these two series are as wildly dissimilar as Burnout and Gran Turismo. Ok, we’ve had Capcom vs SNK, we’ve had Street Fighter vs X-Men and we’ve had the utterly bat-crap crazy, Marvel vs Capcom crossover series, but as mad as some of those may have sounded on paper, never before has there been a more ambitious videogame crossover than Street Fighter X Tekken.
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